GO TO JAIL

GO TO JAIL

one white mana

Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Unsanctioned · #6 · common· Illustrated by Marco Teixeira
$0.19

Tags

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Legality

standard
Not legal
pioneer
Not legal
modern
Not legal
legacy
Not legal
vintage
Not legal
pauper
Not legal
commander
Not legal
brawl
Not legal
oathbreaker
Not legal

Printings (2)

View all 2 printings